You're already topping the charts in Kara, but you see that rogue coming up behind you on a week by week basis. If you're an egomaniac like I am you are looking for every edge you can to keep your spot at the top. Well you're in luck my friend. Enter a blast from the past. I'm talking about Stratholme Holy Water. Yep, those sometimes-maggot-filled, sometimes-disease-trodden, sometimes-empty, all-the-time-a-suprise crates you find in undead Stratholme hold the key to higher dps, especially on big groups of trash mobs. The tooltip on SHW reads:
Use: Inflicts between 438 and 562 damage to Undead in a 10 yard radius. (1 Min Cooldown)
What the tooltip doesn't tell you is the following:
1) They do not require a cast time. Yep, you can throw them and do instant damage to all undead in a 10 yard radius. Because they are instant, you can use them on the run, so they are great against adds in the Moroes fight.
2) They do not share a cooldown with any potions, healthstones, or mana gems. About the only thing they DO share cooldowns with are engineering bombs so if those are in your regular rotation, these should push them out as they do more damage in a bigger radius
3) They stack to 50 so you can have a large amount of them in your inventory and they will take up very little space.
4) They can crit for double damage. Is this important? Yes, because of the next talking point.
5) They scale with spell damage. I'm not talking about 42% scaling either because they are instant. They get the FULL benefit of any spell damage you have on. I found this out when Delos was running a Shadow Labs, and I threw one at the skeleton packs before the voidwalker boss. I was amazed to see the skeletons get hit for about 1500 each and some of them get crit for over 3000! Now that's some killing power for an instant cast, 1 min CD spell that uses no mana!
SHW are great for any class, and especially classes that have stacked on spell damage gear. Don't think that I'm kidding when I say that I'm going to build (my rogue) Englehart a spell damage set! SHW should be of particular interest to protection paladins, because the damage they deal is Holy. Can you say ridiculously high threat?
It's fairly easy for a level 70 to farm these things, as you can even get close enough to the boxes to see if they are a trap or not (something we couldn't do at 60). Dwarves have an easier time (treasure tracking ftw!) and stealth classes who want to farm these will find the task quite trivial (watch out there are some mobs in there that have stealth detection-- I've actually found it's easier to run by these mobs unstealthed).
With a 1 minute cooldown, I'd suggest farming at least 100 of these things and throw them at every opportunity. Check the WoWWebStats, I bet you see your dps jump considerably. A particularly good time to use them is on the trash packs before Moroes (dancers and dinner tables) because there are a lot of mobs who will be getting AoE'd anyways. For moonkins I suggest SHW->Barkskin->Hurricane. That's 3-4K damage to each mob in the pack. Not too shabby!
5 comments:
Clever, clever. Now I know what I'm farming in addition to all of those primal airs for the Windhawk set.
Nice, didn't know it scaled with your Spell Damage.
Bonus points if you start quoting Exorcist lines while do chuck 'em!
Tested and true.
I pack ~970 spelldamage with me when I raid, and managed to have 4 holy waters in my bank.
Each undead took 1350-1500 Holy Damage.
Highly recommended.
Good stuff... but I'm betting it doesn't last the first month after WotLK is released. :)
Oo
No one say anything about this near the official forums or next patch we'll see that this has been nerfed.
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