Friday, April 10, 2009

Moonkin 101 - PvE DPS

It's been apparent to me for quite some time that I needed to rewrite my old PvE DPS post. The information in the old one continued to be accessed even though it was stale. It's been on my plate, and I kept pushing it off. Then, a post by Bellwether over at 4Haelz prompted me to get off my butt and finally write it! I was going to point her over to Raider101, but I went over there myself and saw that the moonkin entry was pretty lacking. (EDIT: Turns out Bell was actually talking about DPSing on her paladin - oh well, it still motivated me to write this post!) Since the Death Knight Tanking entry I wrote was pretty well received, I figure I'll write it in that format. Without further ado...

Druid - Balance

Purpose
Balance druids have a dual purpose - both ranged DPS and support. With abilities such as an in-combat ressurrection, a giftable mana regen ability, and a 5% buff to spell crit, moonkins bring much more to the table than similar spellcasters of other classes.

Talents
Standard Build (link)

If you find you are having some mana problems, move 2 points from Improved Insect Swarm over to Intensity in the Resto tree.

Ability Rotation
As with most dps classes in WotLK, there is no set dps rotation but rather a priority system. The generally accepted method of dps as a moonkin rotates around a particular talent, Eclipse.

1) Apply Faerie Fire
2) Apply DoTs, Insect Swarm and Moonfire
3) Cast Wrath until an Eclipse proc happens (this is what is referred to as a "Lunar" Eclipse).
-- 3a) If an Eclipse proc does not occur before Insect Swarm and Moonfire fall off, reapply those and go back to (3)
4) Starfire until Eclipse falls off.
-- 4a) If your DoTs fall off, refresh moonfire only during the first third (5 seconds) of an Eclipse proc. Do not refresh Insect Swarm during Eclipse.
5) Refresh Insect Swarm, Moonfire, and Faerie Fire (if needed) and continue again at (3)

Put another way, try to keep 100% uptime on Faerie Fire, Insect Swarm, and Moonfire. If all 3 are up and you have no Eclipse buff, cast Wrath. If the Eclipse buff is up, cast Starfire.


Key Cooldowns

Force of Nature (Treants) - Your treants will, on average, provide about 5% of your total DPS. (This percentage, while not insignificant, is why most builds do not include the Brambles talent, it is simply not worth 3 talent points) Try to use them every cooldown, and use them smartly! If you know a boss has a Whirlwind or Shadowbolt Volley, use them immediately after to get the most uptime.

Starfall - Be very cautious where you use this ability. On most raid boss fights it is safe to use it immediately and upon every cooldown, but in smaller dungeons such as heroics it can easily pull unwanted groups of mobs. Test it out on your own time in the world to get a feel for the range this spell has. Other than pulling extra mobs, this ability is excellent because it does not need to be tended to. One global cooldown, then let it run it's course.

Innervate - As with most talents on a cooldown, it is better to use this early rather than late. Usually when you're at about half mana is a good time to use Innervate. This will ensure you still get the maximum benefit out of it, and possibly have it available later in the same fight.

Stats (In Order of Importance)
Hit Rating (Numbers include both Balance of Power and Improved Faerie Fire)
- - 263 rating for Raid Bosses (17% miss chance vs level 83, minus 7% from the previously mentioned talents = 10% to make up in hit rating)
- - 0 rating for Heroic Bosses (6% miss chance vs level 82, minus 7% from the previously mentioned talents = 0% to make up in hit rating)
- Spell Power
- Haste = Crit (Generally accepted that whatever you have less of is more valuable to you than the other)
- Intellect - Improves crit rating and mana pool, as well as the mana returned from Replenishment. If you have mana problem, this might be an area you want to look at.

- Spirit - Improves in-combat mana regeneration via Intensity and with Improved Moonkin Form adds to spellpower. Generally a weaker stat than those previously mentioned. Do not stack it, but you do not have to avoid it.


Recommended Glyphs
Major
Important to have both:
Glyph of Starfire
Glyph of Moonfire

Also good, but replaceable if need be:
Glyph of Insect Swarm

Minor
Glyph of the Wild - useful for rebuffing after a Rebirth mid-combat

The other two minor glyphs are your choice.

Recommended Enchants
Head - Arcanum of Burning Mysteries (+30 spellpower/+20 crit rating, Kirin Tor Revered)

Shoulder - Greater Inscription of the Storm (+24 spellpower/+15 crit rating, Sons of Hodir Exalted) or Lesser Inscription of the Storm (+18 spellpower/+10 crit rating, Sons of Hodir Honored)

Cloak - Greater Speed (+23 haste rating) or Speed (+15 haste rating)

Chest - Powerful Stats (+10 all stats) or Super Stats (+8 all stats)

Wrists - Superior Spellpower (+30 spellpower) or Greater Spellpower (+23 spellpower) or Exceptional Intellect (+16 intellect) or Greater Stats (+6 stats)

Gloves - Precision (+20 hit rating) or Exceptional Spellpower (+28 spellpower)

Legs - Brilliant Spellthread (+50 spellpower /+20 spirit) or Shining Spellthread (+35 spellpower/+12 spirit)

Boots - Icewalker (+12 hit rating/+12 crit rating) or Tuskarr's Vitality (+15 stamina /Minor Speed)

Weapon - Mighty Spellpower (+63 spellpower) or Exceptional Spellpower (+50 spellpower)

If you can augment your own armor with tradeskills often those are better than the ones listed above. For example:
Enchanters - Enchant Ring - Greater Spellpower (+19 spellpower)
Leatherworkers - Fur Lining - Spell Power (+67 spellpower)

Recommended Consumables
Flask - Flask of the Frost Wyrm (+125 Spell Power)

Battle Elixir - Spellpower Elixir (+58 spellpower)

Guardian Elixir - Elixir of Mighty Thoughts (+45 intellect)

Food
Tender Shoveltusk Steak (+46 spellpower/+40 stamina) or Firecracker Salmon (+46 spellpower/+40 stamina) or Shoveltusk Steak (+35 spellpower/+30 stamina)

Additional Tips
- Download the addon Squawk and Awe to help manage DoTs, Eclipse Procs, and the Eclipse internal cooldown.

- Never cancel a cast unless finishing it will result in your own death or the death of others. The time lost canceling and starting over is worth more dps than casting another spell. In particular, this means that if you see an Eclipse proc but start another Wrath because of latency, let it go and start the Starfire right after.


Sources and Other Resources
Elitist Jerks Druid Forum
Gray Matter - A theorycrafting moonkin blog
WoWWiki Spell Hit page

Friday, April 3, 2009

Spellcaster Gems by Stat

Instead of searching for gems by color, you might want to see them by stat. Here's a list organized by any of the stats a caster might want. I hope this saves you the hassle of trudging through wowhead.

If you're looking for gems by color, check out the post HERE!

Spellpower
Runed Scarlet Ruby - 19 spellpower (Red)
Durable Monarch Topaz - 9 spellpower / 8 resilience (Orange)
Luminous Monarch Topaz - 9 spellpower / 8 intellect (Orange)
Potent Monarch Topaz - 9 spellpower / 8 crit (Orange)
Reckless Monarch Topaz - 9 spellpower / 8 haste (Orange)
Veiled Monarch Topaz - 9 spellpower / 8 hit (Orange)
Glowing Twilight Opal - 9 spellpower / 12 stamina (Purple)
Mysterious Twilight Opal - 9 spellpower / 10 spell penetration (Purple)
Purified Twilight Opal - 9 spellpower / 8 spirit (Purple)
Royal Twilight Opal - 9 spellpower / 3 mp5 (Purple)

Intellect
Brilliant Autumn's Glow - 16 intellect (Yellow)
Luminous Monarch Topaz - 8 intellect / 9 spellpower (Orange)
Dazzling Forest Emerald - 8 intellect / 3 mp5 (Green)
Seer's Forest Emerald - 8 intellect / 8 spirit (Green)
Timeless Forest Emerald - 8 intellect / 12 stamina (Green)

Spirit
Sparkling Sky Sapphire - 16 spirit (Blue)
Purified Twilight Opal - 9 spellpower / 8 spirit (Purple)
Misty Forest Emerald - 8 crit / 8 spirit (Green)
Seer's Forest Emerald - 8 intellect / 8 spirit (Green)
Intricate Forest Emerald - 8 haste / 8 spirit (Green)
Shining Forest Emerald - 8 hit / 8 spirit (Green)
Turbid Forest Emerald - 8 resilience / 8 spirit (Green)

Stamina
Solid Sky Sapphire - 24 stamina (Blue)
Glowing Twilight Opal - 9 spellpower / 12 stamina (Purple)
Forceful Forest Emerald - 8 haste / 12 stamina (Green)
Jagged Forest Emerald - 8 crit / 12 stamina (Green)
Steady Forest Emerald - 8 resilience / 12 stamina (Green)
Timeless Forest Emerald - 8 intellect / 12 stamina (Green)
Vivid Forest Emerald - 8 hit / 12 stamina (Green)

Haste
Quick Autumn's Glow - 16 haste (Yellow)
Reckless Monarch Topaz - 8 haste / 9 spellpower (Orange)
Energized Forest Emerald - 8 haste / 3mp5 (Green)
Forceful Forest Emerald - 8 haste / 12 stamina (Green)
Intricate Forest Emerald - 8 haste / 8 spirit (Green)
Shattered Forest Emerald - 8 haste / 10 spell penetration (Green)

Crit
Smooth Autumn's Glow - 16 crit (Yellow)
Potent Monarch Topaz - 8 crit / 9 spellpower (Orange)
Jagged Forest Emerald - 8 crit / 12 stamina (Green)
Misty Forest Emerald - 8 crit / 8 spirit (Green)
Radiant Forest Emerald - 8 crit / 10 spell penetration (Green)
Sundered Forest Emerald - 8 crit / 3 mp5 (Green)

Hit
Rigid Autumn's Glow - 16 hit (Yellow)
Veiled Monarch Topaz - 8 hit / 9 spellpower (Orange)
Lambent Forest Emerald - 8 hit / 3 mp5 (Green)
Shining Forest Emerald - 8 hit / 8 spirit (Green)
Tense Forest Emerald - 8 hit / 10 spell penetration (Green)
Vivid Forest Emerald - 8 hit / 12 stamina (Green)

Mana per 5
Lustrous Sky Sapphire - 6 mp5 (Blue)
Royal Twilight Opal - 9 spellpower / 3 mp5 (Purple)
Dazzling Forest Emerald - 8 intellect / 3 mp5 (Green)
Energized Forest Emerald - 8 haste / 3mp5 (Green)
Lambent Forest Emerald - 8 hit / 3 mp5 (Green)
Opaque Forest Emerald - 8 resilience / 3 mp5 (Green)
Sundered Forest Emerald - 8 crit / 3 mp5 (Green)

Spell Penetration
Stormy Sky Sapphire - 20 spell penetration (Blue)
Mysterious Twilight Opal - 9 spellpower / 10 spell penetration (Purple)
Radiant Forest Emerald - 8 crit / 10 spell penetration (Green)
Shattered Forest Emerald - 8 haste / 10 spell penetration (Green)
Tense Forest Emerald - 8 hit / 10 spell penetration (Green)

Resilience
Mystic Autumn's Glow - 16 resilience (Yellow)
Durable Monarch Topaz - 8 resilience / 9 spellpower (Orange)
Opaque Forest Emerald - 8 resilience / 3 mp5 (Green)
Steady Forest Emerald - 8 resilience / 12 stamina (Green)
Turbid Forest Emerald - 8 resilience / 8 spirit (Green)

Spellcaster Gems By Color

Meta-gems. I love them, and I hate them. They'd be perfect if only they didn't have those darn requirements. Chaotic Skyflare Diamond is the worst offender in my opinion. It's the best gem for pretty much any dps class, but it requires at least two BLUE gems for it to work. Blue gems?! Who uses those?

So once again, I'm off to WoWHead to find out what I can put in there, but there's too many to sort through! So I've compiled this list of gems by color!! (Since the WoWWiki one isn't updated for Wrath, QQ)

If you're looking for gems by stat-type instead, click HERE!

Red (Scarlet Ruby, Bloodstone)
Runed Scarlet Ruby - 19 spell power

Yellow (Autumn's Glow, Sun Crystal)
Brilliant Autumn's Glow - 16 intellect
Mystic Autumn's Glow - 16 resilience
Quick Autumn's Glow - 16 haste
Rigid Autumn's Glow - 16 hit
Smooth Autumn's Glow - 16 crit

Blue (Sky Sapphire, Chalcedony)
Stormy Sky Sapphire - 20 spell penetration
Sparkling Sky Sapphire - 16 spirit
Solid Sky Sapphire - 24 stamina
Lustrous Sky Sapphire - 6 mp5

Orange (Monarch Topaz, Huge Citrine)
Durable Monarch Topaz - 9 spellpower / 8 resilience
Luminous Monarch Topaz - 9 spellpower / 8 intellect
Potent Monarch Topaz - 9 spellpower / 8 crit
Reckless Monarch Topaz - 9 spellpower / 8 haste
Veiled Monarch Topaz - 9 spellpower / 8 hit

Purple (Twilight Opal, Shadow Crystal)
Glowing Twilight Opal - 9 spellpower / 12 stamina
Mysterious Twilight Opal - 9 spellpower / 10 spell penetration
Purified Twilight Opal - 9 spellpower / 8 spirit
Royal Twilight Opal - 9 spellpower / 3 mp5

Green (Forest Emeraled, Dark Jade)
Dazzling Forest Emerald - 8 intellect / 3 mp5
Energized Forest Emerald - 8 haste / 3mp5
Forceful Forest Emerald - 8 haste / 12 stamina
Intricate Forest Emerald - 8 haste / 8 spirit
Jagged Forest Emerald - 8 crit / 12 stamina
Lambent Forest Emerald - 8 hit / 3 mp5
Misty Forest Emerald - 8 crit / 8 spirit
Opaque Forest Emerald - 8 resilience / 3 mp5
Radiant Forest Emerald - 8 crit / 10 spell penetration
Seer's Forest Emerald - 8 intellect / 8 spirit
Shattered Forest Emerald - 8 haste / 10 spell penetration
Shining Forest Emerald - 8 hit / 8 spirit
Steady Forest Emerald - 8 resilience / 12 stamina
Sundered Forest Emerald - 8 crit / 3 mp5
Tense Forest Emerald - 8 hit / 10 spell penetration
Timeless Forest Emerald - 8 intellect / 12 stamina
Turbid Forest Emerald - 8 resilience / 8 spirit
Vivid Forest Emerald - 8 hit / 12 stamina